Date of Completion

2021

Document Type

Research Project

Degree Name

Grade 12

Keywords

Games, Stress reliever, Online learning

Abstract

The Covid-19 pandemic affected and changed all aspects of life by introducing the new 'normal' that caused stress worldwide. The Philippines is one of the countries that continued its education system utilizing online platforms despite the slow internet connection in the country. The increase in the number players of First-Person Shooter (FPS) games is noticeable during the time of the pandemic. The development of different games is a concrete proof that a lot of people are interested to play online games. In line with this, many reports showed that there is a proportional increase in the students' stress level with the number of students playing FPS online games. This research paper focused on the discussion of the effectiveness of FPS games as a stress reliever to the stress experienced by the students brought by online learning and their correlation. The survey was conducted through an online platform and distributed via email to randomly selected senior high school students from different schools in Dasmarinas, Cavite. Included in the study, are senior high school students aged 16-19 years old, who are currently enrolled in various schools in Dasmarinas, Cavite. The questionnaires used were tested and designed to identify the stress level, the frequency of using FPS games, and the impact of FPS games on the respondents. Majority of the respondents agreed that they used FPS games as a stress reliever from online academic responsibilities. The data obtained from the study showed that FPS games can really alleviate the stress of senior high school students, though these games do not contribute to the development of skills that will help the students during their online learning.

First Advisor

Mark Lawrence F. Fabregas

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