An assessment on the physical and behavioral effects of video games among adolescents in selected shopping malls in Cavite

Date of Completion

1999

Document Type

Thesis

Degree Name

Bachelor of Science in Nursing

Keywords

Video Games, Adolescent, Psychology, Adolescent, Psychosocial Functioning

Abstract

The descriptive type of survey with purposive sampling technique was utilized. Questionnaires were constructed to be answered 100 adolescents aged 12-23 years old who are playing video games in selected shopping malls in Cavite. Statistical techniques used were mean, percentage and f-test. The following conclusions were drawn: 1) Most of the respondents are high school students with age ranging 12-15 years old. They usually spend 3-5 hours per week playing violent type of video games; 2) Most of the physical effects of video games are sometimes experienced by the respondents. Behavioral effects ranged from always to seldom experienced by the respondents. Both positive physical and behavioral effects of video games received the highest mean scores; 3) Age, time spent on playing, and types of game played had a significant difference on the physical and behavioral effects of video games among adolescent. However, same physical and behavioral effects of video games was experienced by the respondents with different educational levels.

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