Title

Correlation between time spent on social networking and video gaming to the academic performance of radiologic technology students.

Date of Completion

2012

Document Type

Thesis

Degree Name

Bachelor of Science in Radiologic Technology

Keywords

Social Networking, Addictive Behavior, Vido Games

Abstract

The demographic variables used are gender, year level, students’ type and monthly family income. This study used the correlational method of research conducted at De La Salle Health Sciences Institute. The research instrument was a self-made questionnaire validated by experts from De La Salle Health Sciences Institute. The respondents were the first year and second year students of the College of Medical Radiation Technology. Using simple random sampling, a total of 280 students were included in the study. The data gathered was treated using frequency, percentage, mean, standard deviation, independent t-test, Mann-Whitney test, Kruskal-Wallis test, spearman’s Rho, Correlation coefficient and ANOVA. Based on the results, (1) majority of the respondents are female, first year, regular students and most of them have a monthly family income of more than 50,000 pesos; (2) majority of respondents engages in social networking and visit their account at least once a day for one (1) to two (2) hours. Majority of them play video games at least once a week for one to two hours. (3) the respondents had a satisfactory academic performance; (4) time spent on social networking is not affected by the respondent’s monthly family income and student type. In terms of their gender and year level, it shows that there is a significant difference. However, in time spent in video gaming, it shows that the demographic variables are not significant; (5) the academic performance of the respondents is affected by their gender and student type. However, year level and monthly family income are not significantly related; (6) the respondents have the same academic performance regardless of the time spent in video gaming and social networking.

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