Date of Completion


Document Type

Research Project

Degree Name

Grade 12


Covid-19, Academic Performance, Social Behavior, Online Gaming, Favorable


Online games, the result of advanced technologies, are growing increasingly prominent, primarily among students nowadays, and have become one of their normal everyday routines, more so during this pandemic given the fact that the only form of convenient communication would be through the internet. As the domain of computerized gamification continues to mature and expand, this study aims to carefully study the perceived effects of online gaming on the academic performance and social behavior of senior high school students during the Covid-19 pandemic. The researchers used the correlational quantitative research method for their study. They have also utilized Google Forms to disseminate the survey they prepared in effort to get input from De La Salle Health and Sciences Institute students on their online gaming frequency and its significant relation to their academic performance and social behavior. A total of 100 students from De La Salle Medical Health Science Institute - Special Health Sciences Senior High School were randomly selected from the Grade 12 population of students to serve as the researchers’ respondents. Twelve out of 18 "favorable" responses have been observed based on the students’ answers from the survey indicating that the majority of respondents revealed that online gaming had indeed resulted positively upon their academic performance. With favorable results seen in 8 out of the 18 statements, regardless of the fact that 6 are less favorable, the majority of respondents disagree with the negative remarks within the survey indicating a positive effect on their social behavior due to online gaming.

First Advisor

Carmelette Cawaling-Davila