Title

The video game habits of fourth year high school students of the top feeder schools of the College of Medical Radiation Technology De La Salle Health Sciences Institute

Date of Completion

2012

Document Type

Thesis

Degree Name

Bachelor of Science in Radiologic Technology

Keywords

Video Games, Habits, Attitude to Computers, Addictive Behavior

Abstract

The demographic data used was gender, daily allowance and type of family. This study gauged the extent of involvement of the fourth year high school students in playing video games and evaluated the side effects of playing video games using the descriptive method of research. The survey was accomplished using an adopted questionnaire from the research entitled “Addictive for whom? Electronic games, the third-person effect, and contributors to attitude toward addiction.” Some questions were removed from the original instrument since it is not applicable in the study. The respondents of the study included the whole population of the fourth year high school students of selected feeder schools of the College of Medical Radiation Technology of the De La Salle Health Sciences Institute. A total of 184 respondents were included in the study. The statistical data was computed using frequency, percentage, mean, median, standard deviation, range, ANOVA, independent t-test, Mann-Whitney test and Kruskal-Wallis test. Results showed that (1) majority of the respondents is female, belonged to the nuclear type of family and have daily allowance of 50 to 99 pesos; (2) the games have somewhat negative effect on their school performance and aspects of their lives. The respondents are less productive when they spend more time playing video games; (3) there is a significant difference in the video game habits of the respondents when grouped according to gender; (4) there is a significant difference in the video gaming habits of the respondents when grouped according to daily allowance; (5) there is no significant difference in the video gaming habits of the respondents in terms of frequency of playing and time taken away from other activities when grouped according to type of family. There is no significant difference in number of hours played, its importance as a leisure activity and evaluation of own level of addiction of the respondents.

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